How it works
- Treats sick city residents rather than wounded troops.
- Resident health contributes to overall city wellbeing.
- The Infirmary is the separate building used for wounded troops.
Upgrade costs
| Level | Wood | Stone | Iron |
|---|---|---|---|
| 1 | 20 | 0 | 0 |
| 2 | 50 | 0 | 0 |
| 3 | 240 | 0 | 0 |
| 4 | 540 | 105 | 0 |
| 5 | 2,200 | 455 | 0 |
| 6 | 5,700 | 1,100 | 285 |
| 7 | 20,000 | 4,100 | 1,000 |
| 8 | 37,000 | 7,500 | 1,800 |
| 9 | 78,000 | 15,000 | 3,900 |
| 10 | 130,000 | 27,000 | 6,900 |
Requirements and results
| Level | Requirements | Time | Power |
|---|---|---|---|
| 1 | Town Center Lv. 3 | 2s | 100 |
| 2 | Town Center Lv. 3 | 9s | 190 |
| 3 | Town Center Lv. 3 | 45s | 325 |
| 4 | Town Center Lv. 3 | 2m | 505 |
| 5 | Town Center Lv. 5 | 4m | 775 |
| 6 | Town Center Lv. 6 | 9m | 1,180 |
| 7 | Town Center Lv. 7 | 18m | 1,765 |
| 8 | Town Center Lv. 8 | 27m | 2,350 |
| 9 | Town Center Lv. 9 | 40m | 2,935 |
| 10 | Town Center Lv. 10 | 54m | 3,785 |
About these numbers
Costs, requirements, power and effects come from the game's own files. Times are base build times before construction speed bonuses, and power and effects are the building's totals at each level.