KingShot Toolkit
Giftcodes, calculators, upgrade planners and game data for KingShot.
Giftcodes
Calculators
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Troop recovery See how Infirmary space, enlistment capacity and direct deaths affect recovery. -
Chest odds Explore displayed chest probabilities, expected rewards and the chance of getting a target. -
Army calculator Split troops across march queues for players, Bear or Vikings. -
Troop training Training and promotion costs, time, power and event points. -
Truegold Simulate weekly refinements and expected Tempered Truegold outcomes. -
My hero ranking Your best rally, garrison and Bear Hunt heroes from the heroes you own, and who to get next. -
Hero strength Every hero ranked by what it adds to a battle for your account, from free-to-play to high spender. -
Compare heroes Put two heroes side by side: stats, Exclusive Gear and abilities.
Planning
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Stamina See when stamina fills, how much regeneration you could miss and your hunting budget. -
Event currencies Total the configured leftover exchanges for multiple event items and export your plan. -
Master journeys Budget supplies and Gems around UTC resets and the Auto Journey and Lostlands unlocks. -
Drill Camp Find your five instructors, shared level and available slots as your roster changes. -
Daily activity Choose mission rewards to claim and see which activity chests your plan reaches. -
Seasonal milestones Use each seasonal event’s actual scoring actions to plan stage points and milestone rewards. -
Oasis Island builder Place, move and connect decorations on your island. Save a layout on this device or export it. -
Event loop Work out your kingdom’s 28-day event calendar from one known event date. -
Event spend Plan how to spend saved materials and speedups for the most event points. -
Kingdom timeline See roughly when heroes, pets, battles and Truegold arrive in your kingdom. -
Transfer passes Work out the Alliance Coins and Kingdom Stars you need for a transfer.
Progression
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Buildings Plan normal and Truegold building upgrades through TG10. -
Academy research Plan Growth, Economy and Battle research, including prerequisites. -
War Academy Plan Infantry, Cavalry and Archer Truegold research. -
Advanced Truegold Plan the late War Academy research tree, including Truegold Dust and Tempered Truegold. -
Masters Plan a Master's class, level and skills: emblems, manuscripts and affinity. -
Hero shards Plan hero ascension using specific and generic shards. -
Hero skills Skill books needed for each hero, what each skill level adds, and which skill to level next. -
Exclusive gear Widget costs to level exclusive gear for your heroes. -
Hero gear Enhancement and Forgehammer costs for each hero’s gear. -
Governor charms Plan all eighteen charm slots through level 22. -
Governor gear Plan upgrades, materials and gear score for all six pieces. -
Pets Plan pet levels, milestones and the materials you still need.
Profile
Guides
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Getting started What to do first in a new kingdom. -
Events How each event works and how to prepare for it. -
Oasis Island Clearing, treasure, decorations and permanent island bonuses. -
Heroes Which heroes to build and how to use them. -
Troops and combat Troop types, formations and how battles are decided. -
Buildings and research Upgrade order, Truegold and research paths. -
Gear and charms Hero gear, governor gear and charms. -
Pets Which pets to raise and when. -
Masters Which Masters to raise and which skills to level. -
Alliance and kingdom Alliance roles, KvK and transfers.
Data
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Resources Bread, Wood, Stone, Iron and Gold. -
Buildings Levels, costs, time, power and prerequisites. -
Research Academy and War Academy technologies. -
Troops Training costs, time, power and event points for each tier. -
Heroes Generations, rarity, troop type and shard rules. -
Pets Generations, rarity, levels and advancement materials. -
Masters Expertise, skills, classes and affinity for every Master. -
Oasis Island Decorations, live previews, clearing, treasure and island progression. -
Gear Hero, exclusive and governor equipment. -
Events Schedules, stages and how points are scored. -
Kingdoms Kingdom age, unlocks, transfers and KvK. -
Items Consumables, keys, passes and special items. -
Cosmetics Skins, frames, name changes and other appearance items. -
Game systems How the major game mechanics work.