House

Increases resident capacity and contributes to Gold production, comfort and mood.

How it works

  • Houses provide accommodation for city residents.
  • Furniture and living conditions affect resident comfort and mood.
  • Residents contribute to city Gold production.

Every House

HouseBuilds once you have
House 1Town Center Lv. 1
House 2Town Center Lv. 1
House 3Town Center Lv. 4
House 4Town Center Lv. 5
House 5Town Center Lv. 6
House 6Town Center Lv. 7
House 7Town Center Lv. 10
House 8Town Center Lv. 10

Upgrade costs

LevelWoodStoneIron
12000
23500
316000
4360700
51,5003000
63,800765190
713,0002,700690
825,0005,0001,200
952,00010,0002,600
1092,00018,0004,600

Requirements and results

LevelRequirementsTimePower
1Town Center Lv. 12s60
2Town Center Lv. 26s114
3Town Center Lv. 330s195
4Town Center Lv. 41m303
5Town Center Lv. 53m465
6Town Center Lv. 66m708
7Town Center Lv. 712m1,059
8Town Center Lv. 818m1,410
9Town Center Lv. 927m1,761
10Town Center Lv. 1036m2,271

About these numbers

Costs, requirements, power and effects come from the game's own files. Times are base build times before construction speed bonuses, and power and effects are the building's totals at each level.