How it works
- Prepares meals for city residents.
- Meal quality and supply affect resident fullness and mood.
- Keep enough food available to prevent wellbeing penalties.
Upgrade costs
| Level | Wood | Stone | Iron |
|---|---|---|---|
| 1 | 35 | 0 | 0 |
| 2 | 50 | 0 | 0 |
| 3 | 240 | 0 | 0 |
| 4 | 540 | 105 | 0 |
| 5 | 2,200 | 455 | 0 |
| 6 | 5,700 | 1,100 | 285 |
| 7 | 20,000 | 4,100 | 1,000 |
| 8 | 37,000 | 7,500 | 1,800 |
| 9 | 78,000 | 15,000 | 3,900 |
| 10 | 130,000 | 27,000 | 6,900 |
Requirements and results
| Level | Requirements | Time | Power |
|---|---|---|---|
| 1 | Town Center Lv. 1 | 2s | 100 |
| 2 | Town Center Lv. 2 | 9s | 190 |
| 3 | Town Center Lv. 3 | 45s | 325 |
| 4 | Town Center Lv. 4 | 2m | 505 |
| 5 | Town Center Lv. 5 | 4m | 775 |
| 6 | Town Center Lv. 6 | 9m | 1,180 |
| 7 | Town Center Lv. 7 | 18m | 1,765 |
| 8 | Town Center Lv. 8 | 27m | 2,350 |
| 9 | Town Center Lv. 9 | 40m | 2,935 |
| 10 | Town Center Lv. 10 | 54m | 3,785 |
About these numbers
Costs, requirements, power and effects come from the game's own files. Times are base build times before construction speed bonuses, and power and effects are the building's totals at each level.