How it works
Only a set number of each zone's top-ranked alliances qualify after sign-up, more in zones with more kingdoms; leaders and R4s then dispatch up to 60 members, and anyone joining the alliance after sign-up is disqualified. The Palace can be attacked from 1 hour after the battlefield opens, for 5 hours, and the first alliance to hold it earns a First Occupancy Reward. Only the rally captain's occupation time counts; the governor who holds the Palace longest becomes Flamedragon Tyrant for 30 days, and on a tie the first to reach that time wins.
Phases
| Phase | Length | What happens |
|---|---|---|
| Alliance sign-up | 48 hours | Leaders or R4s register the alliance. |
| Combatant dispatch | 48 hours | Eligible alliances dispatch members; championship predictions open. |
| Eve of battle | 59 hours | Wait for battle; predictions stay open. |
| Battlefield opens | 8 hours | Fighting for the Palace and the four Aeries. |
| Rearmament | 54 hours | Participating kingdoms get 500% faster healing and 30% lower healing cost; the Tyrant may host the Dragon Banquet. |
The battlefield
- Cities start at random in the Border Region. Entering the Magma Sanctum removes shields, and cities defeated in the Crypt are teleported back to the Border Region.
- Four Aeries around the Palace alternate 30 minutes open and 30 minutes protected; the alliance holding one longest each round gets alliance-wide bonuses for 30 minutes.
- Gather Pyrocrystal ores or defeat Dragonborn Escorts for Alliance Pyrocrystals, which R4s and R5s spend on Crystal Skills that boost every member on the battlefield. Each skill has a cooldown and none can be used after the Palace battle ends.
- Claimants must also defeat the Old Guard defending the Palace.
Titles
| Title | Bonus |
|---|---|
| Flamedragon Tyrant | +10% troops' Attack, Defence, Lethality and Health, +5,000 deployment capacity |
| Bloodwyrm Warlord | +20% troops' Health, +2,000 deployment capacity |
| Wyrmbreath Overlord | +20% troops' Lethality, +2,000 deployment capacity |
| Dragonscale Guard | +20% troops' Defence, +2,000 deployment capacity |
| Dragontooth General | +20% troops' Attack, +2,000 deployment capacity |
Tyrant privileges
- The Tyrant grants the four titles above to governors in their state; titles stack with other titles.
- The Tyrant can hand out a limited number of three types of Commendation Chest.
- Once per reign the Tyrant can host a one-hour Dragon Banquet that cannot be cancelled; governors at Town Center 13 or above can send 3 dining squads. During the feast each governor can give the Tyrant 5 likes a day, each granting a gift.
Champion's Eve bonuses
| Level | Alliance Preparation Points | Bonus in the Flamedragon Battlefield |
|---|---|---|
| 1 | 50,000 | 100% healing speed |
| 2 | 50,000 | 10% lower healing cost |
| 3 | 50,000 | 150% healing speed |
| 4 | 50,000 | 20% lower healing cost |
| 5 | 50,000 | 200% healing speed |
| 6 | 50,000 | 30% lower healing cost |
Side events
| Event | Length | How it works |
|---|---|---|
| Searing Path | 6 days | Daily missions (reset at 00:00 UTC) and season missions earn Dragon Essence and rewards; unclaimed rewards are mailed. |
| Dragon's Caravan | 7 days | Spend Dragon Essence on items of your choice; a free Ashen Bounty Pack each day. Other packs do not reset and stay until stock runs out. |
| Championship Prediction | Days 1 to 9 | Predict up to three alliances for 1,000 Dragonclaw marks each; a correct Tyrant pick pays 10,000 and a wrong one refunds half. Free trivia predictions pay 1,000 per correct answer. Spend marks in the Prediction Shop. |
| Champion's Eve | Before the battle | Personal Preparation Point milestones open Governor Chests; every chest opened adds Alliance Preparation Points, which unlock the bonuses above. |
Tips
- Free players do best spending little time on the battlefield and hitting the small buildings around the Palace for personal points; the infirmary has unlimited capacity.
- To take the Palace, fill rallies with the troop ratios your R4s and R5s set, and run several rallies back to back.
- Heal large armies during Rearmament for the 500% healing bonus; Champion's Eve bonuses do not change it.