What this Master does
- Expertise, Old Hand: Isnor's years of exploration have made him a true expert in all kinds of ruins, increasing your Squad's Lethality and Health by +30% in Eternity's Reach battles. (at level 11).
- Frontier Master: Under Isnor's leadership, squads that defeat Cesares Guards in Eternity's Reach gain 50% extra XP for Frontier Skill upgrades.
- Survival Skills: Isnor has the foresight to bring along battlefield first aid supplies, increasing Squad Deployment Capacity in Eternity's Reach by 50,000 and reducing recovery time after defeat by 60%.
- Unexpected Benefits: Isnor is not known as lucky for nothing, always finding ways to obtain 60 Charm Designs upon obtaining 200,000 Copper Ore in the Eternity's Reach event.
- Backchannels: Isnor will continue to obtain Copper Ore through various channels at 5,000 per minute. He will also obtain 100 additional Charm Guide(s) on securing 200,000 Copper Ore in the Eternity's Reach event.
- Research: up to Squads' Attack +32%, plus troop stat bonuses at milestones.
Expertise
| Lv. | Troop Lethality | Troop Health | Power | Total power |
|---|---|---|---|---|
| 1 | 2% | 2% | 72,000 | 72,000 |
| 2 | 4% | 4% | 72,000 | 144,000 |
| 3 | 6% | 6% | 72,000 | 216,000 |
| 4 | 9% | 9% | 72,000 | 288,000 |
| 5 | 12% | 12% | 72,000 | 360,000 |
| 6 | 15% | 15% | 72,000 | 432,000 |
| 7 | 18% | 18% | 72,000 | 504,000 |
| 8 | 21% | 21% | 72,000 | 576,000 |
| 9 | 24% | 24% | 72,000 | 648,000 |
| 10 | 27% | 27% | 72,000 | 720,000 |
| 11 | 30% | 30% | 72,000 | 792,000 |
Skills
Under Isnor's leadership, squads that defeat Cesares Guards in Eternity's Reach gain 50% extra XP for Frontier Skill upgrades. Unlocks at Acquaintance 1; up to level 10.
| Lv. | Extra XP | Manuscripts | Total manuscripts | Power | Needs |
|---|---|---|---|---|---|
| 1 | 5% | 0 | 0 | 18,000 | — |
| 2 | 10% | 300 | 300 | 18,000 | — |
| 3 | 15% | 600 | 900 | 18,000 | — |
| 4 | 20% | 900 | 1,800 | 18,000 | — |
| 5 | 25% | 1,200 | 3,000 | 18,000 | Acquaintance 3 |
| 6 | 30% | 1,500 | 4,500 | 18,000 | — |
| 7 | 35% | 1,800 | 6,300 | 18,000 | — |
| 8 | 40% | 2,100 | 8,400 | 18,000 | Casual 2 |
| 9 | 45% | 2,400 | 10,800 | 18,000 | — |
| 10 | 50% | 2,700 | 13,500 | 18,000 | Close 1 |
Isnor has the foresight to bring along battlefield first aid supplies, increasing Squad Deployment Capacity in Eternity's Reach by 50,000 and reducing recovery time after defeat by 60%. Unlocks at Acquaintance 2; up to level 10.
| Lv. | Deployment Capacity | Recovery Time Down | Manuscripts | Total manuscripts | Power | Needs |
|---|---|---|---|---|---|---|
| 1 | 5,000 | 6% | 0 | 0 | 18,000 | — |
| 2 | 10,000 | 12% | 300 | 300 | 18,000 | — |
| 3 | 15,000 | 18% | 600 | 900 | 18,000 | — |
| 4 | 20,000 | 24% | 900 | 1,800 | 18,000 | — |
| 5 | 25,000 | 30% | 1,200 | 3,000 | 18,000 | Casual 1 |
| 6 | 30,000 | 36% | 1,500 | 4,500 | 18,000 | — |
| 7 | 35,000 | 42% | 1,800 | 6,300 | 18,000 | — |
| 8 | 40,000 | 48% | 2,100 | 8,400 | 18,000 | Casual 3 |
| 9 | 45,000 | 54% | 2,400 | 10,800 | 18,000 | — |
| 10 | 50,000 | 60% | 2,700 | 13,500 | 18,000 | Close 2 |
Isnor is not known as lucky for nothing, always finding ways to obtain 60 Charm Designs upon obtaining 200,000 Copper Ore in the Eternity's Reach event. Unlocks at Acquaintance 3; up to level 10.
| Lv. | Item Gain | Manuscripts | Total manuscripts | Power | Needs |
|---|---|---|---|---|---|
| 1 | 6 | 0 | 0 | 70,000 | — |
| 2 | 12 | 1,000 | 1,000 | 70,000 | — |
| 3 | 18 | 2,000 | 3,000 | 70,000 | — |
| 4 | 24 | 3,000 | 6,000 | 70,000 | — |
| 5 | 30 | 4,000 | 10,000 | 70,000 | Casual 2 |
| 6 | 36 | 5,000 | 15,000 | 70,000 | — |
| 7 | 42 | 6,000 | 21,000 | 70,000 | — |
| 8 | 48 | 7,000 | 28,000 | 70,000 | Close 1 |
| 9 | 54 | 8,000 | 36,000 | 70,000 | — |
| 10 | 60 | 9,000 | 45,000 | 70,000 | Close 2 |
Isnor will continue to obtain Copper Ore through various channels at 5,000 per minute. He will also obtain 100 additional Charm Guide(s) on securing 200,000 Copper Ore in the Eternity's Reach event. Unlocks at Casual 1; up to level 10.
| Lv. | Income Per Minute | Item Gain | Manuscripts | Total manuscripts | Power | Needs |
|---|---|---|---|---|---|---|
| 1 | 500 | 10 | 0 | 0 | 98,000 | — |
| 2 | 1,000 | 20 | 1,200 | 1,200 | 98,000 | — |
| 3 | 1,500 | 30 | 2,400 | 3,600 | 98,000 | Total skill Lv. 16 |
| 4 | 2,000 | 40 | 3,600 | 7,200 | 98,000 | — |
| 5 | 2,500 | 50 | 4,800 | 12,000 | 98,000 | Total skill Lv. 24 |
| 6 | 3,000 | 60 | 6,000 | 18,000 | 98,000 | — |
| 7 | 3,500 | 70 | 7,200 | 25,200 | 98,000 | — |
| 8 | 4,000 | 80 | 8,400 | 33,600 | 98,000 | Total skill Lv. 30 |
| 9 | 4,500 | 90 | 9,600 | 43,200 | 98,000 | — |
| 10 | 5,000 | 100 | 10,800 | 54,000 | 98,000 | Total skill Lv. 39 |
Class milestones
| Class | Master level | Emblems | Total emblems | Power | Stat bonus | Unlocks |
|---|---|---|---|---|---|---|
| Stranger | 1 | 0 | 0 | 108,000 | Squads' Lethality and Health +0.6% | — |
| Acquaintance 1 | 10 | 10 | 10 | 108,000 | Squads' Lethality and Health +1.2% | Frontier Master |
| Acquaintance 2 | 20 | 20 | 30 | 108,000 | Squads' Lethality and Health +1.8% | Survival Skills |
| Acquaintance 3 | 30 | 30 | 60 | 108,000 | Squads' Lethality and Health +2.4% | Unexpected Benefits |
| Casual 1 | 40 | 40 | 100 | 108,000 | Squads' Lethality and Health +3% | Backchannels |
| Casual 2 | 50 | 50 | 150 | 108,000 | Squads' Lethality and Health +3.6% | — |
| Casual 3 | 60 | 60 | 210 | 108,000 | Squads' Lethality and Health +4.2% | — |
| Close 1 | 70 | 70 | 280 | 108,000 | Squads' Lethality and Health +4.8% | — |
| Close 2 | 80 | 80 | 360 | 108,000 | Squads' Lethality and Health +5.4% | — |
| Close 3 | 90 | 90 | 450 | 108,000 | Squads' Lethality and Health +6% | — |
| Kindred Soul | 100 | 100 | 550 | 108,000 | Squads' Lethality and Health +6.6% | — |
Affinity levels
| Lv. | Affinity | Affinity from previous | Class needed | Power | Stat bonus |
|---|---|---|---|---|---|
| 1 | 1,000 | 1,000 | Stranger | 175,500 | Squads' Lethality and Health +0.98% |
| 2 | 1,900 | 900 | Stranger | 13,500 | Squads' Lethality and Health +1.05% |
| 3 | 2,850 | 950 | Stranger | 13,500 | Squads' Lethality and Health +1.13% |
| 4 | 3,840 | 990 | Stranger | 13,500 | Squads' Lethality and Health +1.2% |
| 5 | 4,880 | 1,040 | Stranger | 13,500 | Squads' Lethality and Health +1.28% |
| 6 | 5,960 | 1,080 | Stranger | 13,500 | Squads' Lethality and Health +1.35% |
| 7 | 7,130 | 1,170 | Stranger | 13,500 | Squads' Lethality and Health +1.43% |
| 8 | 8,390 | 1,260 | Stranger | 13,500 | Squads' Lethality and Health +1.5% |
| 9 | 9,740 | 1,350 | Stranger | 13,500 | Squads' Lethality and Health +1.58% |
| 10 | 11,180 | 1,440 | Stranger | 13,500 | Squads' Lethality and Health +1.65% |
| 11 | 12,710 | 1,530 | Acquaintance 1 | 13,500 | Squads' Lethality and Health +1.73% |
| 12 | 14,330 | 1,620 | Acquaintance 1 | 13,500 | Squads' Lethality and Health +1.8% |
| 13 | 16,040 | 1,710 | Acquaintance 1 | 13,500 | Squads' Lethality and Health +1.88% |
| 14 | 17,840 | 1,800 | Acquaintance 1 | 13,500 | Squads' Lethality and Health +1.95% |
| 15 | 19,730 | 1,890 | Acquaintance 1 | 13,500 | Squads' Lethality and Health +2.03% |
| 16 | 21,710 | 1,980 | Acquaintance 1 | 13,500 | Squads' Lethality and Health +2.1% |
| 17 | 23,780 | 2,070 | Acquaintance 1 | 13,500 | Squads' Lethality and Health +2.18% |
| 18 | 25,940 | 2,160 | Acquaintance 1 | 13,500 | Squads' Lethality and Health +2.25% |
| 19 | 28,190 | 2,250 | Acquaintance 1 | 13,500 | Squads' Lethality and Health +2.33% |
| 20 | 30,530 | 2,340 | Acquaintance 1 | 13,500 | Squads' Lethality and Health +2.4% |
| 21 | 32,960 | 2,430 | Acquaintance 2 | 13,500 | Squads' Lethality and Health +2.48% |
| 22 | 35,480 | 2,520 | Acquaintance 2 | 13,500 | Squads' Lethality and Health +2.55% |
| 23 | 38,090 | 2,610 | Acquaintance 2 | 13,500 | Squads' Lethality and Health +2.63% |
| 24 | 40,790 | 2,700 | Acquaintance 2 | 13,500 | Squads' Lethality and Health +2.7% |
| 25 | 43,580 | 2,790 | Acquaintance 2 | 13,500 | Squads' Lethality and Health +2.78% |
| 26 | 46,460 | 2,880 | Acquaintance 2 | 13,500 | Squads' Lethality and Health +2.85% |
| 27 | 49,430 | 2,970 | Acquaintance 2 | 13,500 | Squads' Lethality and Health +2.93% |
| 28 | 52,490 | 3,060 | Acquaintance 2 | 13,500 | Squads' Lethality and Health +3% |
| 29 | 55,640 | 3,150 | Acquaintance 2 | 13,500 | Squads' Lethality and Health +3.08% |
| 30 | 58,930 | 3,290 | Acquaintance 2 | 13,500 | Squads' Lethality and Health +3.15% |
| 31 | 62,350 | 3,420 | Acquaintance 3 | 13,500 | Squads' Lethality and Health +3.23% |
| 32 | 65,910 | 3,560 | Acquaintance 3 | 13,500 | Squads' Lethality and Health +3.3% |
| 33 | 69,600 | 3,690 | Acquaintance 3 | 13,500 | Squads' Lethality and Health +3.38% |
| 34 | 73,430 | 3,830 | Acquaintance 3 | 13,500 | Squads' Lethality and Health +3.45% |
| 35 | 77,390 | 3,960 | Acquaintance 3 | 13,500 | Squads' Lethality and Health +3.53% |
| 36 | 81,490 | 4,100 | Acquaintance 3 | 13,500 | Squads' Lethality and Health +3.6% |
| 37 | 85,720 | 4,230 | Acquaintance 3 | 13,500 | Squads' Lethality and Health +3.68% |
| 38 | 90,090 | 4,370 | Acquaintance 3 | 13,500 | Squads' Lethality and Health +3.75% |
| 39 | 94,590 | 4,500 | Acquaintance 3 | 13,500 | Squads' Lethality and Health +3.83% |
| 40 | 99,270 | 4,680 | Acquaintance 3 | 13,500 | Squads' Lethality and Health +3.9% |
| 41 | 104,130 | 4,860 | Casual 1 | 13,500 | Squads' Lethality and Health +3.98% |
| 42 | 109,170 | 5,040 | Casual 1 | 13,500 | Squads' Lethality and Health +4.05% |
| 43 | 114,390 | 5,220 | Casual 1 | 13,500 | Squads' Lethality and Health +4.13% |
| 44 | 119,790 | 5,400 | Casual 1 | 13,500 | Squads' Lethality and Health +4.2% |
| 45 | 125,370 | 5,580 | Casual 1 | 13,500 | Squads' Lethality and Health +4.28% |
| 46 | 131,130 | 5,760 | Casual 1 | 13,500 | Squads' Lethality and Health +4.35% |
| 47 | 137,070 | 5,940 | Casual 1 | 13,500 | Squads' Lethality and Health +4.43% |
| 48 | 143,190 | 6,120 | Casual 1 | 13,500 | Squads' Lethality and Health +4.5% |
| 49 | 149,490 | 6,300 | Casual 1 | 13,500 | Squads' Lethality and Health +4.58% |
| 50 | 156,020 | 6,530 | Casual 1 | 13,500 | Squads' Lethality and Health +4.65% |
| 51 | 162,770 | 6,750 | Casual 2 | 13,500 | Squads' Lethality and Health +4.73% |
| 52 | 169,750 | 6,980 | Casual 2 | 13,500 | Squads' Lethality and Health +4.8% |
| 53 | 176,950 | 7,200 | Casual 2 | 13,500 | Squads' Lethality and Health +4.88% |
| 54 | 184,380 | 7,430 | Casual 2 | 13,500 | Squads' Lethality and Health +4.95% |
| 55 | 192,030 | 7,650 | Casual 2 | 13,500 | Squads' Lethality and Health +5.03% |
| 56 | 199,910 | 7,880 | Casual 2 | 13,500 | Squads' Lethality and Health +5.1% |
| 57 | 208,010 | 8,100 | Casual 2 | 13,500 | Squads' Lethality and Health +5.18% |
| 58 | 216,340 | 8,330 | Casual 2 | 13,500 | Squads' Lethality and Health +5.25% |
| 59 | 224,890 | 8,550 | Casual 2 | 13,500 | Squads' Lethality and Health +5.33% |
| 60 | 233,670 | 8,780 | Casual 2 | 13,500 | Squads' Lethality and Health +5.4% |
| 61 | 242,670 | 9,000 | Casual 3 | 13,500 | Squads' Lethality and Health +5.48% |
| 62 | 251,900 | 9,230 | Casual 3 | 13,500 | Squads' Lethality and Health +5.55% |
| 63 | 261,350 | 9,450 | Casual 3 | 13,500 | Squads' Lethality and Health +5.63% |
| 64 | 271,030 | 9,680 | Casual 3 | 13,500 | Squads' Lethality and Health +5.7% |
| 65 | 280,930 | 9,900 | Casual 3 | 13,500 | Squads' Lethality and Health +5.78% |
| 66 | 291,060 | 10,130 | Casual 3 | 13,500 | Squads' Lethality and Health +5.85% |
| 67 | 301,410 | 10,350 | Casual 3 | 13,500 | Squads' Lethality and Health +5.93% |
| 68 | 311,990 | 10,580 | Casual 3 | 13,500 | Squads' Lethality and Health +6% |
| 69 | 322,790 | 10,800 | Casual 3 | 13,500 | Squads' Lethality and Health +6.08% |
| 70 | 333,820 | 11,030 | Casual 3 | 13,500 | Squads' Lethality and Health +6.15% |
| 71 | 345,070 | 11,250 | Close 1 | 13,500 | Squads' Lethality and Health +6.23% |
| 72 | 356,550 | 11,480 | Close 1 | 13,500 | Squads' Lethality and Health +6.3% |
| 73 | 368,250 | 11,700 | Close 1 | 13,500 | Squads' Lethality and Health +6.38% |
| 74 | 380,180 | 11,930 | Close 1 | 13,500 | Squads' Lethality and Health +6.45% |
| 75 | 392,330 | 12,150 | Close 1 | 13,500 | Squads' Lethality and Health +6.53% |
| 76 | 404,710 | 12,380 | Close 1 | 13,500 | Squads' Lethality and Health +6.6% |
| 77 | 417,310 | 12,600 | Close 1 | 13,500 | Squads' Lethality and Health +6.68% |
| 78 | 430,140 | 12,830 | Close 1 | 13,500 | Squads' Lethality and Health +6.75% |
| 79 | 443,190 | 13,050 | Close 1 | 13,500 | Squads' Lethality and Health +6.83% |
| 80 | 456,470 | 13,280 | Close 1 | 13,500 | Squads' Lethality and Health +6.9% |
| 81 | 469,970 | 13,500 | Close 2 | 13,500 | Squads' Lethality and Health +6.98% |
| 82 | 483,700 | 13,730 | Close 2 | 13,500 | Squads' Lethality and Health +7.05% |
| 83 | 497,650 | 13,950 | Close 2 | 13,500 | Squads' Lethality and Health +7.13% |
| 84 | 511,830 | 14,180 | Close 2 | 13,500 | Squads' Lethality and Health +7.2% |
| 85 | 526,230 | 14,400 | Close 2 | 13,500 | Squads' Lethality and Health +7.28% |
| 86 | 540,860 | 14,630 | Close 2 | 13,500 | Squads' Lethality and Health +7.35% |
| 87 | 555,710 | 14,850 | Close 2 | 13,500 | Squads' Lethality and Health +7.43% |
| 88 | 570,790 | 15,080 | Close 2 | 13,500 | Squads' Lethality and Health +7.5% |
| 89 | 586,090 | 15,300 | Close 2 | 13,500 | Squads' Lethality and Health +7.58% |
| 90 | 601,620 | 15,530 | Close 2 | 13,500 | Squads' Lethality and Health +7.65% |
| 91 | 617,370 | 15,750 | Close 3 | 13,500 | Squads' Lethality and Health +7.73% |
| 92 | 633,350 | 15,980 | Close 3 | 13,500 | Squads' Lethality and Health +7.8% |
| 93 | 649,550 | 16,200 | Close 3 | 13,500 | Squads' Lethality and Health +7.88% |
| 94 | 665,980 | 16,430 | Close 3 | 13,500 | Squads' Lethality and Health +7.95% |
| 95 | 682,630 | 16,650 | Close 3 | 13,500 | Squads' Lethality and Health +8.03% |
| 96 | 699,510 | 16,880 | Close 3 | 13,500 | Squads' Lethality and Health +8.1% |
| 97 | 716,610 | 17,100 | Close 3 | 13,500 | Squads' Lethality and Health +8.18% |
| 98 | 733,940 | 17,330 | Close 3 | 13,500 | Squads' Lethality and Health +8.25% |
| 99 | 751,490 | 17,550 | Close 3 | 13,500 | Squads' Lethality and Health +8.33% |
| 100 | 769,270 | 17,780 | Close 3 | 13,500 | Squads' Lethality and Health +8.4% |
Master research
Research opens once Isnor reaches the Kindred Soul class. It has 1,000 levels across 5 masteries, paid for with Isnor Emblems: 25,000 in total. Every level raises Squads' Attack, up to +32%, and milestone levels add troop stat bonuses.
Research masteries
| Mastery | Levels | Emblems | Total emblems | Squads' Attack | Milestone bonuses | Power |
|---|---|---|---|---|---|---|
| Explorer - Adequate | 1 to 200 | 1,000 | 1,000 | +2% | Archer Attack +4.8%, Archer Defense +4.8%, Archer Lethality +7.2%, Archer Health +7.2% | 720,000 |
| Explorer - Proficient | 201 to 400 | 2,000 | 3,000 | +6% | Archer Attack +4.8%, Archer Defense +4.8%, Archer Lethality +7.2%, Archer Health +7.2% | 864,000 |
| Explorer - Masterful | 401 to 600 | 4,000 | 7,000 | +12% | Archer Attack +4.8%, Archer Defense +4.8%, Archer Lethality +7.2%, Archer Health +7.2% | 1,008,000 |
| Explorer - Experienced | 601 to 800 | 6,000 | 13,000 | +20% | Archer Attack +4.8%, Archer Defense +4.8%, Archer Lethality +7.2%, Archer Health +7.2% | 1,152,000 |
| Explorer - Peerless | 801 to 1000 | 12,000 | 25,000 | +32% | Archer Attack +2.4%, Archer Defense +2.4%, Archer Lethality +4.8%, Archer Health +2.4% | 1,152,000 |
Research milestones
| Research level | Mastery | Bonus |
|---|---|---|
| 20 | Explorer - Adequate | Archer Attack +2.4% |
| 40 | Explorer - Adequate | Archer Defense +2.4% |
| 60 | Explorer - Adequate | Archer Lethality +2.4% |
| 80 | Explorer - Adequate | Archer Health +2.4% |
| 100 | Explorer - Adequate | Archer Attack +2.4% |
| 120 | Explorer - Adequate | Archer Defense +2.4% |
| 140 | Explorer - Adequate | Archer Lethality +2.4% |
| 160 | Explorer - Adequate | Archer Health +2.4% |
| 180 | Explorer - Adequate | Archer Health +2.4% |
| 200 | Explorer - Adequate | Archer Lethality +2.4% |
| 220 | Explorer - Proficient | Archer Attack +2.4% |
| 240 | Explorer - Proficient | Archer Defense +2.4% |
| 260 | Explorer - Proficient | Archer Lethality +2.4% |
| 280 | Explorer - Proficient | Archer Health +2.4% |
| 300 | Explorer - Proficient | Archer Attack +2.4% |
| 320 | Explorer - Proficient | Archer Defense +2.4% |
| 340 | Explorer - Proficient | Archer Lethality +2.4% |
| 360 | Explorer - Proficient | Archer Health +2.4% |
| 380 | Explorer - Proficient | Archer Health +2.4% |
| 400 | Explorer - Proficient | Archer Lethality +2.4% |
| 420 | Explorer - Masterful | Archer Attack +2.4% |
| 440 | Explorer - Masterful | Archer Defense +2.4% |
| 460 | Explorer - Masterful | Archer Lethality +2.4% |
| 480 | Explorer - Masterful | Archer Health +2.4% |
| 500 | Explorer - Masterful | Archer Attack +2.4% |
| 520 | Explorer - Masterful | Archer Defense +2.4% |
| 540 | Explorer - Masterful | Archer Lethality +2.4% |
| 560 | Explorer - Masterful | Archer Health +2.4% |
| 580 | Explorer - Masterful | Archer Health +2.4% |
| 600 | Explorer - Masterful | Archer Lethality +2.4% |
| 620 | Explorer - Experienced | Archer Attack +2.4% |
| 640 | Explorer - Experienced | Archer Defense +2.4% |
| 660 | Explorer - Experienced | Archer Lethality +2.4% |
| 680 | Explorer - Experienced | Archer Health +2.4% |
| 700 | Explorer - Experienced | Archer Attack +2.4% |
| 720 | Explorer - Experienced | Archer Defense +2.4% |
| 740 | Explorer - Experienced | Archer Lethality +2.4% |
| 760 | Explorer - Experienced | Archer Health +2.4% |
| 780 | Explorer - Experienced | Archer Health +2.4% |
| 800 | Explorer - Experienced | Archer Lethality +2.4% |
| 840 | Explorer - Peerless | Archer Attack +2.4% |
| 880 | Explorer - Peerless | Archer Defense +2.4% |
| 920 | Explorer - Peerless | Archer Lethality +2.4% |
| 960 | Explorer - Peerless | Archer Health +2.4% |
| 1000 | Explorer - Peerless | Archer Lethality +2.4% |