Conquest and Arena progression

Distinguish hero-only combat from troop battles and review formation before repeated attempts.

Use the correct combat system

Conquest is a sequence of hero battles with stage-clear rewards and separate idle rewards from the Conquerors’ Camp. It does not use an Expedition troop ratio. Build and position a coherent hero team instead of applying a Bear Hunt formation to a hero-only fight.

Before another attempt

  • Inspect which hero is defeated first and whether damage reaches the important enemy. Change positioning deliberately rather than shuffling every slot at once.
  • Check hero levels, stars, Conquest skills and equipped gear. An Expedition skill upgrade is not automatically the fix for a Conquest wall.
  • Collect available idle rewards and consider a useful upgrade before repeating a fight that fails in the same way.
  • In Arena, inspect the opponent and your attacking team before committing an attempt; similar total power can conceal different roles and skill levels.

Treat shop currency as a separate plan

An Arena shop purchase should advance the hero or material target you intend to use. Compare the current stock and refresh rather than buying every available item. Do not count potential rank rewards as already earned.