Kingdom Transfer

Check eligibility, invitations, pass costs and what changes before leaving your kingdom.

Choose a destination before buying passes

Talk to the receiving alliance and check the destination’s event panel. Confirm its progression group, capacity and power cap, then read your own required Transfer Pass count. The displayed requirement is the useful number for your account; unequipping gear or dismissing troops does not reduce the transfer score.

Work through the three phases

  • Pre-Transfer is the planning phase. Invitational Transfer lets the destination issue invitations; Open Transfer uses the remaining available places.
  • If you exceed the power cap, confirm that you need a Special Invite. An ordinary invitation does not waive that cap.
  • Check your Town Center requirement, transfer cooldown and character limit in the destination. Do not assume another kingdom’s requirements apply to you.
  • Plan when to leave your alliance and clear active marches. Avoid giving up your place before the receiving kingdom confirms admission.

Before the final confirmation

  • Claim eligible rewards and review unfinished rankings: transferring can forfeit ranking rewards that have not been settled.
  • Check how much unpacked resource exceeds Storehouse protection. Excess can be lost during transfer.
  • Allow for an Arena reset and leaving group chats. Rejoin the receiving alliance after arrival and update saved event dates.
  • Keep a record of the destination and pass requirement before confirming. A transfer cooldown prevents an immediate move back.