Master journeys and learning

Use Realm Journeys, Lostlands and the shared learning queue to develop the Masters you need.

Journeys and learning are separate activities

Realm Journeys consume Journey Supplies and produce encounters. Their encounter type is random. After 50 journeys, Auto Journey unlocks but still requires the Journey screen to remain open. Lostlands unlocks after 60 journeys and uses Adventure Supplies to travel with a known Master.

Give the learning queue a target

  • Choose a skill benefit that helps your account, then check its Master level and relationship requirements.
  • All Masters share the learning queue. Beginning a long lesson on one Master delays another; compare the next useful skill levels before committing.
  • Keep Journey Supplies and Adventure Supplies distinct. Choosing a known Master in Lostlands is not the same as selecting a random Realm encounter.
  • Affinity, relationship advancement and skill experience have separate requirements. Check whether the next step needs Emblems or Manuscripts instead of assuming more skill experience is sufficient.

Use rankings as a starting point

Your best next Master depends on whether you lead rallies, hunt bosses, need resources or want a specific combat skill. Use the calculator with current levels and the next useful breakpoint, rather than budgeting to max every Master at once.

Budget the next unlock

Choose Auto Journey at 50 journeys or Lostlands at 60 in the supply planner. It counts future UTC drops, accounts for purchases already used today and limits optional purchases to your Gem budget. A drop at the chosen start time is assumed to be included in your stock already.