Twin Star Adventure

Coordinate teammate gifts, choose useful Crystal Dice targets and track your individual Megalodon rewards.

Set up an active team

The organizing phase lasts two days. Form a team of three before it locks; incomplete teams are filled automatically. Your teammates can send useful bombs and Coins, but each player has a separate board and individual Ice Megalodon damage total.

Before rolling a Crystal Die

  • Count the six reachable spaces and compare their rewards before choosing a result.
  • An Adventure Chest adds its chest prize to the normal tile reward, then moves.
  • A Bomb Tile deals 200 damage for you and gives each teammate a 100-damage bomb. A Backup Tile shares Coins with the linked teammate.
  • Passing Start gives two Item Tile rewards; landing on Start gives three. Either deals 100 Megalodon damage.
  • An upgraded Item Tile can be useful, but its level belongs to your board. Your teammates’ rolls do not upgrade it.

Track the separate reward streams

  • Use movement milestones to plan dice progress and the damage table to plan Megalodon rewards. They measure different actions.
  • Complete daily dice missions, then compare your Polar Shop target with the Coins you have.
  • Check the live kingdom-age reward variant. The data tabs are alternatives, not additional rewards from every variant.
  • Unused Twin Star Dice and Crystal Dice convert into Training Speedups at event end. Check the shop’s separate closing countdown before holding Coins.