Hero strength

Every hero ranked by what it adds to a battle for your account, from free-to-play to high spender.

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Hero strength rankingScores apply the community battle formula to your own account: a hero's troop bonuses add to the bonuses you already have, and different kinds of effect multiply. Rankings are estimates; the method is explained below.

Damage dealt × losses avoided, for a hero leading its troops in a rally or garrison. Scores: best hero shown = 100, for mid spender settings and a 50/20/30 march.

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Your accountExamples only: pick the closest, then type your own troop bonuses from the game's bonus overview for that troop type.

March split

How this is worked out

  • Every hero number comes from the game's own files: Expedition bonuses at each star, skill values, which star each skill level needs, and where each hero comes from.
  • The battle formula is the one players have worked out by testing. The game works out battles on its servers, so it can't be read from the game files. Kills scale with attack × lethality ÷ the enemy's defence × health, times the skills' effects.
  • Your troop bonuses and march split are yours to set: the presets are only starting points.
  • A hero's Expedition attack and defence are bonuses for its own troop type, added to yours: +200% is worth ×2 at +100% but only ×1.25 at +700%. They reach only that troop type's share of the march.
  • Skills that name a troop type, such as Rosa's "Archers' total Attack", reach only that type's share of the march, so the march split changes the ranking.
  • Skills count at their average, allowing for trigger chance and uptime, at the level your chosen stars allow. Effects of the same kind add; different kinds multiply.
  • Raw stats alone mislead: the ranking changes with your own bonuses, which is why spenders and free players should build differently.

Sources: Kingshot Guides, joiner mechanics; Kingshot Mastery, damage formula.

About this data

Scores apply a community-derived battle formula to the bundled hero stats and skills; they are estimates, not game data. Values can change after game updates, so compare important plans with the live client.