Your first month

What to upgrade, which heroes to build, where to spend gems and what to do every day in your first 30 days.

Push the Town Center and keep every queue busy

This advice is community opinion from player guides, not game data. Every guide agrees on the core of the first month: the Town Center gates every other building, so upgrade it first and build anything else only when the next Town Center level asks for it. Keep construction and Academy research running at all times, join an active alliance as soon as you can, and save your gems instead of spending them as they arrive. Most early mistakes come from spreading resources across too many buildings and heroes.

What each Town Center level asks for

Town Center levelNeedsUnlocks
2 to 4Sawmill, a House and the QuarryMill at 2, Quarry at 3, Hero Hall and Clinic at 4
5Hero Hall and House 3 at level 3Iron Mine
6Iron Mine level 5Watchtower and Court of Justice
7Mill level 6Barracks, Guard Station and Barricade
8Barracks level 7Embassy, Infirmary, Range, Arena and Monument
9Embassy level 8 and InfirmaryAcademy, Stable and Storehouse
10Range level 9 and AcademyCommand Center
11 to 30Embassy one level below, plus one of Stable, Command Center, Barracks, Range or AcademyDrill Camp at 13

Build two or three heroes and skip the rest

Jabel

Guides report Jabel as a free login reward on day 2. A strong garrison hero and the safest first investment for free players.

Mythic cavalry, build

Chenko

Path of Growth, the newcomer event in your first seven days, gives up to 70 Chenko shards; 40 unlock the hero. One of the best Bear Hunt rally joiners at any spend level.

Epic cavalry, build

Saul

The Generation 1 Hero Roulette hero. His Resourceful skill raises construction speed and cuts construction cost, which stays useful long after Generation 1.

Mythic archer, Hero Roulette

Amadeus and Helga

Strong, and Amadeus is a top rally lead and joiner, but neither can use general hero shards. Most guides leave them to spenders.

Mythic infantry, usually skip if free to play

Rare heroes

Olive, Edwin, Seth and Forrest rank at the bottom of every role. Level them only as far as Conquest stages need.

Skip

Save gems for Hero Roulette

Hero Roulette costs 1,500 gems a spin or 13,500 for ten, with extra shards at 5, 15, 35, 70 and 120 spins. Two guides suggest 35 spins as a first target.

UseVerdictWhy
Hero RouletteSpendMythic hero shards you cannot get elsewhere for free. Spin to a milestone, not in between.
VIP timeSpend from VIP 4Activation keeps your VIP bonuses running. Two guides say to start at VIP 4.
VIP pointsAvoidVIP levels come from daily claims and the Alliance Shop over time.
SpeedupsNeverEvents and quests hand them out, and every guide lists them as poor value for gems.
ResourcesNeverA resource shortage means a planning problem. Gather, use the alliance and fix the bottleneck.
Shop refreshes and random pullsNeverLow value, and the habit drains gems you need for Hero Roulette.

Daily habits that add up

What the kingdom unlocks in and after your first month

Kingdom dayMilestoneWhat to do
0Generation 1 heroesBuild Jabel and Chenko; Saul if you roll Hero Roulette.
14Plains fog clearsStay near your alliance as territory opens up.
38Fertile Land fog clearsMore contested map; a strong alliance matters more.
45Generation 2 heroesSpend the Mythic shards and gems you saved.
54First Castle BattleAlliances fight for the castle; keep training troops.
58Generation 1 petsPets arrive near the end of the second month.

Where guides disagree

  • Quinn: Kingshot Mastery lists him as an early archer in one guide and as a hero to avoid in another. He rates low in every role on the site tier list.
  • Gems on VIP: kingshotguides.com and Kingshot Mastery say free players should never buy VIP points, while kingshotguide.com says it can be worth it when a daily plan reaches a real VIP breakpoint.
  • Second builder: Kingshot Mastery allows one gem purchase besides Hero Roulette, renting a second construction queue for 1,000 gems over two days during a Town Center push. Other guides do not mention it.
  • Targets: Kingshot Mastery sets Town Center 15 by day 7 as the benchmark. Other guides give no fixed target, so treat it as a fast pace rather than a minimum.