Archer

Stats, load, training and healing costs, skills and event points for every archer tier.

Overview

Archers are trained and promoted in the Range. T1 to T10 unlock with Range levels, and T11 also needs its War Academy research. Upgrading the Range into Truegold levels raises the stats of every archer tier.

Stats by tier

TierNameAttackDefenceHealthLethalityLoadPower
T1Rookie Archer51151083
T2Trained Archer62271244
T3Senior Archer73381426
T4Veteran Archer84491649
T5Hardy Archer9551018813
T6Heroic Archer10661121720
T7Brave Archer11771224928
T8Elite Archer12881328738
T9Supreme Archer13991433050
T10Apex Archer1410101537966
T11Truegold Archers1612121740080

Stats by Truegold level

Rookie Archer stats at each Truegold level of the Range.

Range levelAttackDefenceHealthLethalityPower
Before TG 151153
TG 151163
TG 261163
TG 361163
TG 461163
TG 571164
TG 671164
TG 771164
TG 881165
TG 981165
TG 1081165

Training costs

TierBreadWoodStoneIronBase timeUnlocks at
T123346212sRange Lv. 1
T236549417sRange Lv. 4
T3588615524sRange Lv. 7
T47511119632sRange Lv. 11
T59714424844sRange Lv. 13
T611717329101mRange Lv. 16
T717525844141m 23sRange Lv. 19
T834951687281m 53sRange Lv. 22
T98721,290217702m 11sRange Lv. 26
T101,7432,5794331402m 32sRange Lv. 30
T114,3576,4481,0813493mRange Lv. 30 and War Academy research

Healing costs

TierBreadWoodStoneIron
T12310
T24510
T36921
T481121
T5101421
T6121731
T7182641
T8355293
T987129227
T101742584314
T1143664510835

Troop skills

SkillLevelActive fromEffect
Ranged Strike1Every tierIncreases damage dealt against Infantry by 10%.
Volley1T7 and above10% chance to attack twice in a row.
Howling Wind1Range TG 3, every tierAn arrow forged with Truegold. It flies straighter, with a 20% chance to deal 50% extra damage.
Howling Wind2Range TG 5, every tierAn arrow forged with Truegold. It flies straighter, with a 30% chance to deal 50% extra damage.
Truegold Wind1Range TG 8, every tierThe arrowhead has found a truer and more perfect form in the hands of the Royal Foundrymen, increasing Archers' basic Attack by 4%. Archers can deal an extra 25% damage when [Howling Wind] is active.
Truegold Wind2Range TG 10, every tierThe arrowhead has found a truer and more perfect form in the hands of the Royal Foundrymen, increasing Archers' basic Attack by 6%. Archers can deal an extra 37.5% damage when [Howling Wind] is active.

Event points

TierKingdom of PowerHall of GovernorsStrongest Governor
T13901
T241202
T351803
T482655
T5123857
T61859511
T72583016
T8351,13023
T9451,48530
T10601,96039
T11752,44049

How training works

  • Training creates new troops at the selected unlocked tier.
  • Promotion converts existing lower-tier troops and uses only the cost and time difference to the target tier.
  • Training speed reduces elapsed time; it does not reduce the base resource cost shown above.
  • Every tier has a march speed of 11 and gains its Truegold skills at the same Range Truegold levels.
  • Hall of Governors only scores T11 training from kingdom day 225.
  • Stats here are base values before research, gear, heroes and other bonuses. Battle results on the world map and in rallies are worked out by the game’s servers, so these numbers cannot predict an exact outcome.