Infantry

Stats, load, training and healing costs, skills and event points for every infantry tier.

Overview

Infantry are trained and promoted in the Barracks. T1 to T10 unlock with Barracks levels, and T11 also needs its War Academy research. Upgrading the Barracks into Truegold levels raises the stats of every infantry tier.

Stats by tier

TierNameAttackDefenceHealthLethalityLoadPower
T1Rookie Infantry14611083
T2Trained Infantry25721244
T3Senior Infantry36831426
T4Veteran Infantry47941649
T5Hardy Infantry5810518813
T6Heroic Infantry6911621720
T7Brave Infantry71012724928
T8Elite Infantry81113828738
T9Supreme Infantry91214933050
T10Apex Infantry1013151037966
T11Truegold Infantry1215171240080

Stats by Truegold level

Rookie Infantry stats at each Truegold level of the Barracks.

Barracks levelAttackDefenceHealthLethalityPower
Before TG 114613
TG 114613
TG 215613
TG 315613
TG 415613
TG 516614
TG 616614
TG 717614
TG 817615
TG 917615
TG 1017615

Training costs

TierBreadWoodStoneIronBase timeUnlocks at
T136277212sBarracks Lv. 1
T2584410317sBarracks Lv. 4
T3926917424sBarracks Lv. 7
T41209021532sBarracks Lv. 11
T515611727644sBarracks Lv. 13
T61861403371mBarracks Lv. 16
T727921049111m 23sBarracks Lv. 19
T855841998211m 53sBarracks Lv. 22
T91,3941,046244512m 11sBarracks Lv. 26
T102,7882,0914881022m 32sBarracks Lv. 30
T116,9705,2281,2202533mBarracks Lv. 30 and War Academy research

Healing costs

TierBreadWoodStoneIron
T14310
T26410
T39720
T412921
T5161231
T6191431
T7282151
T85642102
T9139105245
T102792094910
T1167952312225

Troop skills

SkillLevelActive fromEffect
Master Brawler1Every tierIncreases damage dealt against Cavalry by 10%.
Bands of Steel1T7 and aboveIncreases Defense against Cavalry by 10%.
Unyielding Shield1Barracks TG 3, every tierA shield forged with Truegold. Extremely durable, it has a 25% chance to reduce incoming damage by 36%.
Unyielding Shield2Barracks TG 5, every tierA shield forged with Truegold. Extremely durable, it has a 37.5% chance to reduce incoming damage by 36%.
Immortalists1Barracks TG 8, every tierNew alloys have brought potent arcane effects, increasing Infantry Defense by 4%, reducing an extra 10% damage when [Unyielding Shield] is active.
Immortalists2Barracks TG 10, every tierNew alloys have brought potent arcane effects, increasing Infantry Defense by 6%, reducing an extra 15% damage when [Unyielding Shield] is active.

Event points

TierKingdom of PowerHall of GovernorsStrongest Governor
T13901
T241202
T351803
T482655
T5123857
T61859511
T72583016
T8351,13023
T9451,48530
T10601,96039
T11752,44049

How training works

  • Training creates new troops at the selected unlocked tier.
  • Promotion converts existing lower-tier troops and uses only the cost and time difference to the target tier.
  • Training speed reduces elapsed time; it does not reduce the base resource cost shown above.
  • Every tier has a march speed of 11 and gains its Truegold skills at the same Barracks Truegold levels.
  • Hall of Governors only scores T11 training from kingdom day 225.
  • Stats here are base values before research, gear, heroes and other bonuses. Battle results on the world map and in rallies are worked out by the game’s servers, so these numbers cannot predict an exact outcome.